The tutorial I was working emphasized color, ambient light and reflectivity. Basically, it involved changing the surface values and transparencies so that you see the difference between, say, a milky, ceramic mug and one made of glass.
Here is the result of changing a couple of values. I had no idea my software was this cool. (Click for a closer view!)
And here's what happens when we lower the lights and change the light emission values on the mugs. Coffee, anyone?
Yeah, I know. It's just a bunch of mugs. But it's a bunch of mugs that I made in my computer! Trust me. This is all leading up to awesome stuff. Baby steps.
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